Raeldor's News


2017-07-29 10:00:30 by Raeldor

Light in the dungeon, my entry for the cherry jam is finished, a shame that i can't post an html5 version, here, because looks like the light engine I did for the game is too taxing on html5. but you can play it in itch.io if you want to try it!



Here some screens:




Cherry GameJam!

2017-07-23 10:47:14 by Raeldor

I joined a gamejam!

Its called Cherry Jam:



The theme is Dungeon, and here is a sneak peek on my project, I started yesterday and I was working on a shadow engine i think i like how it looks now.


Not any other news really from my other projects aside from I'm still working on them, (Biker Rage) and (The other one with the redhead).

1 year of subscription!

2017-07-07 05:45:30 by Raeldor

It's been almost a year since first subscribed to newgrounds! And I resubed too! Thanks to the staff! specially @tomfulp and @realfaction

Let's hope this year will be an awesome one.

Meanwhile on my part these days I have a hard time focusing on developing new content... but I have been working a little bit on Biker Rage: http://www.newgrounds.com/portal/view/692582.

Also I had some comissions to do, Some art for a friend @cagmaster.

And some music I hope that we can hear it soon on animation pieces.

And well I did something awesome the past few weeks and I hope I can show you something more substancial in the near future.


I worked on her animations, as you can notice, the level art is not final, and still i have a lot of work to do on everything.

Hope you all are well, and have a good day!


News on my projects

2017-06-29 13:04:34 by Raeldor

I'm working part time on content for Biker Rage, that will have 9 levels divided in 3 chapters, but I'm also starting to work on some sprite art for an adventure platformer game I had in mind since I started developing games. So the progress will get slowed down but I had to tell you I'm still working on games.

Biker Rage DEMO

2017-04-27 06:28:30 by Raeldor

I have so little time recently that the game is taking too long to produce so I thought I publish a demo that has the the first level only.

I will releas also the audio tracks of the game that are in the demo:



News on Biker Rage

2017-03-14 10:03:33 by Raeldor

Finally I caught up.

After a Windows update fucking up my pc I redid all my lost work on Biker Rage, my next game, Although it wasn't much lost because all the art I was working on was stored in the cloud, but not the code of the game.

Luckily, the code wasn't much at this state, and also I had an old backup with the base movement (what I'd posted earlier this year running on an Android phone).

Well, without further ado here is a giff with the game so far:



As you can see the player will be able to change lanes (3 lanes) and jump (of course a bike can't jump like that but is for gameplay purposes), with a slight lose of control after a movement to make it challenging and representing the limited maneuverability of a motorcycle. But right now the Biker isn't able to attack, and the only obstacle is a road barrier and also the UI only shows time elapsed and health, for debugging purposes, I will do a proper UI, a lot more obstacles and enemies.

The next step I plan to do is the combat system.I have to think how to do it fun in a autorunner game.

I hope you like the project so far!


My PC is fucked

2017-03-09 17:50:09 by Raeldor

Welp finally I'm forced te clean it up, a fresh install luckly I had a backup of almost everything on my pc. Save for some files for my new project but all the important stuff (steam games) is safe :S.


I will have to redo some of the work.

This was only a quick post to les you know if you are interested (Is someone reading this?)

Happy Birthday to me!

2017-02-27 08:22:26 by Raeldor

I'm 30 now, time to retire, I'm an old man now, I don't understand kids these days...

Back in my day, it was cool being edgy, transgressive, pro individual liberty, let others do what they want, just ask not to step on your equal right to do what you want. You like to do things society doesn't like? Do it regardless, there will be audience for you.

Now it seems that you have to be very pollitically correct or just very, very very, very anti-pc centric. Just let me wach my porn, do my shit and don't go after me because I happen to be caucasian, latino, asian... Male, female... hetero, gay... trans, or whatever you are. If you don't like a game, movie or anything because of the gender or ethnicity of the cast/characters, you are doing it wrong, focus on the story, visuals (and in case of games the gameplay). Also forcing a character of certain gender or race into a story where doesn't fit in just because of quotas is also wrong.

In conclusion let the creators do deir vision, If they feel that the story needs some specific characteristics on the characters. let them do it, the product will find an audience (little niche audience maybe). But let the product speak by itself. I'm thinking of ME: Andromeda, Horizon: Zero dawn, regarless of how they turn out, these games will live up only to their core gameplay and story values. Also don't critizise any game because it has tits or too much gore (Doom 2016 or the new Berserk game).


So, fuck you for telling me what to do/like(I think I will like ME:A).

P.S: Not all of you, a lot of "yous" are nice people :P




Testing games for android devices

2017-02-19 08:57:24 by Raeldor

Configuring it all was a pain... (the phone not so much but still) android now forces you to have the "Android Studio" to have the SDK etc, and for some reason gives you the lastest build tools even when some engines and devices need the old ones and doesn't tell you.

Finally thanks to the error log on game maker I finally found the issue but finding the way to fix it was hard, but now that all is solved I'm testing shitty apps to know how the android devices behave.

Having different display sizes is an issue that Game Maker doesn't make it too easy to solve, the game will scale the image but the "virtual_key_add();" function will depend on the total screen coordinates not the room/view ones so when the device scales the game the coordinates remain the same making the buttons too tiny or too big.

So, I solved it using the "display_get_width();" and "display_get_height(); " function, then doesn't matter the size of the device the touch controls will work using variables linked to that screen size. 

Here is an example, using some testing for the next game I plan to make (the art is not final):

The right half of the screen is the jump button, the upper left half is go up a lane and the lower left half is go down a lane.





So much work...

2017-02-10 18:02:57 by Raeldor

Oh my god...

I'm so tired. I've been working double shift on my day job (I'm really working at night, lol) for two months now, I will get payed more of course but I work on a small restaurant and there are a lot expenses and they are delaying the extra pay a little but I trust my boss, she is fantastic to work with. 

I also have been busy doing some assets for a game a guy is making, some music for an animation another user asked me and I have also been practicing more traditional art, I hope the end result will be good enough to post here.

But still tired of everything. Before christmas I wen to the gym 4 times a week, on december I cut the gym to 3 days, but I coudn't mantain the rythm and now I'm going one week 2 or 3 days and the next one only 1 day then again 2 or 3 days. 

I ramble a lot about my life but well finally I can take a week off work! I hope I can sleep better and go to the gym again.