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Raeldor
Self-sufficient developer, doing my own stuff: Games, art, and some awful music.
I do comisions and work for some select people. Contact me!

Age 37, Male

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School of life

Spain

Joined on 10/1/14

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January 2022 Update!

Posted by Raeldor - January 25th, 2022


January 2022 Update!

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Happy new year everyone! I hope the first few days of the year went well!


I'm just slowly adapting to a new schedule to be honest and cleaning the house around. Also doing this patreon post pretty late on the 4th day of the month, like it seems is tradition in my devblog.


Also I have a confession. this past month of work was very slow or some weeks non existent, as I said, last month I was doing a coding Bootcamp at 42 Barcelona (a new kind of cursus that first started in France on 2013 I think.) This Bootcamp was very interesting. But I will leave the long version at the end of the post. 


Now go with me to discover what I did this past month bc even me I'm clueless.


I mostly spend the month doing a bunch of assets for the hut interior.

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Still more to do, but this feels very good, because I also redid the wood textures to be more dark on the corners.

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I'm also experimenting on how to do the interiors. having a black void felt very bad, so maybe would be nicer if I just put a normal background and some borders.

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I did also change the water again. Seemed to have broken the past month even more, and was draining the game from fps, normally a room in the game has around 1000 real fps on my desktop and like 600 on my laptop, I wasn't too worried when the water shader just drained like 200 fps when underwater.


But when returning to develop the game a test on my desktop showed me that it was lowering the real fps from 1000 to 400 and to 200 on low spikes, even when not underwater, just having the water objects in the room.

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So I just decided to remove the full shader, anyways it wasn't working all that well on the effect part neither. Had some clipping issues on one side.


And finally I got some new tracks for the game. can't share them because they are dynamic but right now the game has 3 tracks.


the main title, the underground caves, and the enchanted forest.


Now, let's talk about the Bootcamp.


They are called 42, bc the 42 number being the one that appears in the Hitchhiker guide to the galaxy novel. they had a lot of memes about that in the campus.


It was a 25 (normally 26 but due to the holidays they cut one day) days of pure learning with no stopping, no weekends, no rest, if you wanted you could stay there 24/7, but to be honest its a very draining experience so they recommend you to take breaks. 


I learned a lot about "C" language and Linux commands and other stuff, but all that was just a test, to see if you as an user could really take advantage of the cursus, because that place is free. no entry fee and no monthly payment or tuition. and in the end if you succeed you end with a programming level rivalling universities.


And the question is if I passed the test, and the response is...


YES!!!


I started the cursus on January 10th. and I'm pretty excited. It will be tough but not as nearly as the Bootcamp, it is more relaxed, after all nobody can be 24/7 just learning without a job or an income for nearly 3 years.


This experience to be honest just destroyed my dev and family routine. And I'm working on getting that back, Still not working as like before, but I'm at a good point after all those past months doing some back end stuff on the game, I' really expect this month to get some advancements that I can really show. and hopefully some new build with part of the forest working.


I just want to do the first quest where Rynn gets all her normal powers so you can play the game normally.


Oof, this was a long rant. sorry, well see ya soon!


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