00:00
00:00
View Profile Raeldor
Self-sufficient developer, doing my own stuff: Games, art, and some awful music.
I do comisions and work for some select people. Contact me!

34, Male

Ammateur Dev

School of life

Spain

Joined on 10/1/14

Level:
19
Exp Points:
3,901 / 4,010
Exp Rank:
10,149
Vote Power:
6.11 votes
Rank:
Police Officer
Global Rank:
10,307
Blams:
49
Saves:
837
B/P Bonus:
10%
Whistle:
Normal
Trophies:
1
Medals:
652
Supporter:
4y 10m 28d

Latest News

More

May 2021 update!


Hello people!

There goes another month, and I'm very sorry about the slowdown, as I told this past month I had to pick up a day job and there is plenty to fix at my house still.

I know in the April update I talked about doing far less than I wanted but turned out pretty good on that aspect. This month most of the time I spent was doing a background and the new menu graphics and code. And the background turned out bad, so that's being redone.



Well, lets start with the new menu.


I did do start by finishing the stones and coding the text animation, it looks so cool but first was only the rune by itself and the text appeared, but that felt too confusing.


Then I put the grey text to help with the menu and first just the stones were mouse sensitive, but then I decided that making the whole text interactable would be better, and also changed a little bit the graphics, the black stones were hard to see on this kind of background.


Finally the stones will be transparent blue, as a gem to make it look more cohesive with the options menu.

iu_308178_5177611.webp

I also redid the code on the save and load to show the progress.

iu_308179_5177611.webp

I finally settled with a center screen box type of menu, that will show Rynn stats like health level, abilities and the game progress/time played. On the top the file will show the act you are currently in, and an image related to the zone where the save point was used (that isn't done just a black box).



A huge step towards starting the "real" game is the coding of the quest system. I've been putting small bits of what I needed here and there but finally i got to the point where I could mostly finish it (It will be feedback about what npcs will have quests and if they are already active or not).

iu_308187_5177611.gif



And about K'thani I did a bunch of sprite animations of her because she will be the first friendly npc you encounter, and will have a kind of tutorial zone vibe. So she will be moving around.

iu_308180_5177611.gif

Because she is a druid, currently she doesn't need the run or the jump animation bc she will be transforming into animals to move around quickly.

And Talking about sprites, I just did a recolor of the wolf enemy to have Skath also in the game.

iu_308181_5177611.gif

Feels like cheating, but welp. I suppose that recolors are used in games for a reason.



I tried to do some stuff with the new Rynn fire attacks (Because she lost her sword and she unlocks the fire powers after the prologue) There is a lot of work still to do here though.

iu_308182_5177611.gif

iu_308186_5177611.gif

I did make a fireball attack that looks pretty lame, so that's gonna change, maybe for the first ranged attack instead of a fireball it will be a moving blade of fire that fades after some distance. And the fireball will be unlocked some time after.



Talking about shitty graphics, I spent like 2 weeks (or maybe more) trying to do some forest background, that I was kinda happy with it.

iu_308183_5177611.png

But turned out bad in-game. So that will be redone. 

:_(


I like the concept of giant trees, but those are too big, and detail is lost on them because of the sheer size, like we cant see the bottom really when the player is on Ground (The blue transparent part.) Will be better to make all the good detail of the tree be visible and then the vertical parallax (the hardest thing to get right tbh) just be the leaves.

At least doing this taught me a good quick technique to draw leaves.


iu_308184_5177611.gif

You are dead (Not really, this is a sequence I made to put some small transition between the prologue and the Act1) Rynn will wake up at K'thani's house after this.



Some closing words:

Keep deving! my final message. Goodb ye

iu_308185_5177611.gif

Discord link

Twitter link


4

Recent Game Medals

10,260 Points

Friday Night Funker 5 Points

Start the game

Key 5 Points

Put the key on the altar

Sphere 25 Points

Enter the sphere

Pyramid 10 Points

Enter the pyramid

Hexagon 5 Points

Enter the hexagon

Cube 5 Points

Enter the cube

Stage 06 5 Points

Complete stage 6

Stage 05 5 Points

Complete stage 5

Stage 04 5 Points

Complete stage 4

Stage 03 5 Points

Complete stage 3

Latest Playlists

Raeldor doesn't have any playlists, and should go check out some amazing content on the site and start adding some!

Collaborate

OPEN FOR COMMISSIONS!

Hi, people of newgrounds!


I have to announce that I'm open for commissions!


If you want some art, don't hesitate, contact me via pm here, or on twitter!


I can do:


Digital-art: Shaded 50€, Colored 20€ or Lineart 10€. (No backgrounds)

Pixel Art: Shaded 25€ or Colored 15€ (No Backgrounds)

Sprites: Animated 20€ or Static 10€ character (aproximate price can be discussed with compexity).

Assets: Objects up to 64px 10€, Objects Bigger 20€, Interfaces (design and drawing) 30€, Tileset 25€.


I do NSFW art too, no problem with almost any type (we can discuss).


I accept paypal only.

Tags: