I'm making this update pretty late, I'm a little de phased after a programing Bootcamp. So here...
The most important stuff this month was the backend work on experience gain and leveling up.
There is still lots to do, because right now is only a bunch of numbers that don't really affect the game and I'm still internally debating on the proper level up progression system, like just stat upgrades, a wow like talent system or something else entirely?
Because I don't want the game progression be tied to leveling up, I like when you can get new abilities that will allow you to progress and unlocking new areas is not leveling up related.
Kiuna enters the fight! I spent most of this month doing her miniboss battle and she has the dash grab, the claw, the bloodshield and also she can summon bats.
Those bats bite so be careful you wont be thinking on hitting Kiuna while she is channeling.
To be honest this was a very difficult crack code wise, because of the physical interaction between 2 sprites. When I thought it was fine and dandy, and started doing other attacks or parts of the code, suddenly the grab stopped working or interacted weirdly, even if I was careful of not touching any of that code.
I've also been doing some more tileset work, still not happy how they are turning out lots of work to be done, it's incredibly time consuming to do that kind of asset.
And of course, the last week as I said I had to diverge my focus on doing some work for other people, because I was really short on money due to unforeseen expenses.
Also I've been on a coding bootcamp trial, the whole month of December and a little bit of November. I'll explain in a few days on the December update.
Anyways, Lets hope everyone had a spooky Halloween and keep in touch!