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Raeldor
Self-sufficient developer, doing my own stuff: Games, art, and some awful music.
I do comisions and work for some select people. Contact me!

Age 37, Male

Ammateur Dev

School of life

Spain

Joined on 10/1/14

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June 2020 Update!

Posted by Raeldor - June 25th, 2020


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June 2020 update


Sorry I missed posting this update earlier this month in here. I normally post it first on Patreon the 4th of each month.


Anyways, I'm going now to showcase what i worked last month.


This time I feel there is little to show, I practically lost 2 weeks of worktime bc my PC motherboard died and had to replace almost the whole thing, that took me almost a week to order the new motherboard and I used the occasion to also get some new storage hardware (i still used HDDs, now I'm using some nice SSDs), then some weekend lost bc of trying to build my new pc, and then last week my power supply (that I didn't replace) exploded. And also I had to drive my father to the hospital to some minor surgery and of course i had to do more house chores than ususal. 

Anyways I'll stop ranting and complaining. Sorry :c


I'll start with a new mechanic I introduced in the game.

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A new slope that forces the player to slide down. This will not replace normal slopes, those are still in the game, so you all don't need to jump on every slope thinking it will be a slippery one.


I also (before my pc blew up) started to do some level design for the start of the game.

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It is very linear in this part, but my plan is after the prologue/tutorial the game will be more open similar to metroidvania games (I still have to decide the way to gate the progress).


The last part, as I showed at the start of the month in my Patreon, I did the "Villain" of the prologue:

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Yasha Kozlova. go to the character bio #4 post for more info. c: 


So, I really don't know what I'll be working on this coming month, I plan to do 2 more enemies (I think a flying enemy and a humanoid archer would be good). 

Also I'm thinking of redoing entirely how the my tilesets work (yes, again) I'm not yet happy on how they look and the workflow.

And Also, I will work on some new pixel art techniques (that sure will hinder my game dev output a little bit.)


Anyways, take care and be nice to everybody!

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