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Raeldor
Self-sufficient developer, doing my own stuff: Games, art, and some awful music.
I do comisions and work for some select people. Contact me!

Age 37, Male

Ammateur Dev

School of life

Spain

Joined on 10/1/14

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May 2020 Update!

Posted by Raeldor - May 9th, 2020


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May 2020 Update


Hello world! Are you safe in this weird timeline where everyone is forced to stay home and don't dare to have physical contact with family and friends. Hope you all are well, I am mostly doing well though there are some family issues right now, nothing worrisome. 

Anyways, let's start with this game dev update:

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So first point is, that i did finish all the code and combat animations for the bear miniboss. (I only need to make a sleeping and waking up one so there is a little of dramatism on the encounter).

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The combat isn't balanced, he has a default health pool, negligible attack damage and attack speed is reduced. Nevertheless I feel like it can have a good combat flow.

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I also started to do some new tile sets for the cave and dwarven ruins level. Though there are too few at the moment. I feel that the natural hexagonal rocks could be a good addition to the tile sets, and also are pretty good for the cave background. 

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There is also an overlay of moss to make it more humid. I plan to start also with some waterfall/river tiles to give a little more color to all environments, but I have to plan it ahead so it can be used in more than 1 tile set.

Also talking about tile set, I started a new workflow with them that looks like it works much better for me to craft them quicker, I was using some 3rd party auto-tile crafter but felt like the results were too blocky and me crafting them one by one by hand made me work really slow. So, I started doing first mockups of the scenario without worrying too much on the tiles per se, and then move them all to a blueprint that i will use to categorize all the tiles.

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As you can see its easier to visualize here where every tile needed is, and also there is plenty of room for tile variations and extra shapes if necessary. 

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And here is the bomb. I made a global illumination shader!!!

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As you can see I can shift all the color hue, luminosity and saturation on a global scale, while there will be some mask objects that will provide a filter, totally overriding the shader, though I feel it can be improved, like right now it affects all layers no mater what, so background art will also be affected. I feel that could be improved. 

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So, next I think I will be working on more tiles. And then hopefully I will start with level design and character design. (I should start making polls some time soon).

Please consider supporting me here, every bit of help counts and soon there will be more meaty updates only for patrons.

Thanks for reading. What do you think about the rhythm I'm working? I feel i could do more but idk where to get more time out of my free time.


Please consider visiting my Patreon and my Twitter for more updates!


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Comments

It looks awesome! You are working well.