00:00
00:00
Raeldor
Self-sufficient developer, doing my own stuff: Games, art, and some awful music.
I do comisions and work for some select people. Contact me!

Age 37, Male

Ammateur Dev

School of life

Spain

Joined on 10/1/14

Level:
19
Exp Points:
3,941 / 4,010
Exp Rank:
13,050
Vote Power:
6.12 votes
Art Scouts
1
Rank:
Police Officer
Global Rank:
10,600
Blams:
49
Saves:
837
B/P Bonus:
10%
Whistle:
Normal
Trophies:
1
Medals:
652
Supporter:
5y 11m 18d

February 2020 Update

Posted by Raeldor - February 4th, 2020


For last month update refer to my patreon (I forgot to update it here) :


January 2020 update


So, lest start with the new one owo:


February 2020 update


February 2020 Update

Wat is dis? owo, a new update?

Yes, im trying to do a monthly update to keep things consistent and informing people interested in my stuff.


About tilesets:

Well kinda i got tangled into the drawing textures vibe, ended doing 3 different tilesets for the mountain levels (one was already done). Those tiles have transition tiles so can be used all at once.

iu_90702_5177611.png

About new Collision objects:

I made some basic breakable block (base code and a temp art), that has some armor assigned to it, so when some object is too strong for normal attacks you actually will do 0 damage to it.

iu_90705_5177611.gif

About NPC interaction:

Did some work also on the interaction front, you can talk to certain characters, is still in dev, but they have storing variables to know what they have said already. Not sure if I will make dialogue choices, certainly I made the code open enough to contemplate that possibility but the story may be too narrow to let the player make choices (current conversation is not final).

iu_90703_5177611.jpg

About combat:

I made one final main adjustment to combat, Tied the basic attack to the energy so Rynn wont be able to stunlock enemies like this.

iu_90704_5177611.gif

So now the combat looks more tight.

iu_90706_5177611.gif

About next steps:

I'm kinda mentally blocked right now and I don't know where to proceed, I have some list of things to do, but it may be time to start making the start of the game properly just because there is enough stuff to start getting over the prototyping stuff. (Though I need some more assets for that). 

So, what do you say, start making the starting area and game-play or keep iterating on new features?


if you want you can come to my twitter or patreon:


Twitter @Raeldor

Patreon @Raeldor


Tags:

5

Comments

Wonder if that ice block's the final design? Thinking some kind of frosty borders might look even better there... nice progress to follow overall though.

Starting area for starters sounds good! May you surpass that blockage! Huzzah!

Thanks!, Yes though i was kinda happy with the overall tile aesthetic, its true that the worst ones are the ice, and of course all the art is still in development.

Ah alright, it just seems a bit square compared to everything else IMO, but then again it's easy to distinguish from the non-breakable parts. Maybe a good thing too.

oh, you mean the breakable block, i thought you talked about the ice wall, that big block is only some temp indev art i have for that. Sorry for the confusion.

Ah that's even better to hear. :D So the aesthetics in the final thing may be to my liking after all... sounds promising!