00:00
00:00
Raeldor
Self-sufficient developer, doing my own stuff: Games, art, and some awful music.
I do comisions and work for some select people. Contact me!

Age 37, Male

Ammateur Dev

School of life

Spain

Joined on 10/1/14

Level:
19
Exp Points:
3,941 / 4,010
Exp Rank:
12,960
Vote Power:
6.12 votes
Art Scouts
1
Rank:
Police Officer
Global Rank:
10,591
Blams:
49
Saves:
837
B/P Bonus:
10%
Whistle:
Normal
Trophies:
1
Medals:
652
Supporter:
5y 11m 18d

Preparing next project

Posted by Raeldor - February 26th, 2018


I'm currently working for the first time with pathfinding, and it's going very well, almost all the code worked on the first try!

5177611_151966723263_Testsimplepathfinding.gif

This is the simple pathfinding I made it's an A* algorythm. a very standard one. Working with one pathfinding object in game maker studio is pretty easy. but I pretend to make a pseudo rts with units that move arround themselves.

5177611_151966735643_Collision.gif

And the next step is a lot harder, I had to think a lot on how to work arround a system that is designed to not ever encounter moving obstacles but after a couple of coding errors I figured out a way that doesn't seem to be very recource intensive.

​The code is surprisingly simple and I'm glad because then i can make it work on a lot of different projects.

​The next step I'm going to take will (hopefully) adress collision with the goal of the path (when an unit aproaches an enemy and wants to attack it)


Comments

Looks functional! Curious what program this is in btw? Flash?

Just the gamemaker studio engine

Good to know!