Just now I got my art in the art forum as a portfolio, I have it in my page too but if you want to check out the forums and leave feedback there would be really cool!
Self-sufficient developer, doing my own stuff: Games, art, and some awful music.
I do comisions and work for some select people. Contact me!
Age 37, Male
Ammateur Dev
School of life
Spain
Joined on 10/1/14
Posted by Raeldor - September 15th, 2016
Just now I got my art in the art forum as a portfolio, I have it in my page too but if you want to check out the forums and leave feedback there would be really cool!
Posted by Raeldor - August 25th, 2016
I'm going to take a few weeks off programming games, I have one in mind but first I want to placate my adhd and do some pixel artwork to improve my skills, also maybe I'll touch Deflemask a little more to get some songs rolling.
I need to do other things, I recently discovered that I work better when changing tasks often.
See ya next time!
Posted by Raeldor - August 20th, 2016
So, When I first uploaded TEGEM:
http://www.newgrounds.com/portal/view/679651
It was ready on my pc, then some issue happened, and I started correcting them, but I broke other things, making the game impossible to beat. Then I got the renegade (Hard) run of the game work, but I didn't check the Paragon (Easy) that also broke. Now I've tested it again on my pc and works, so I hope It works now on the page too (yes I tested the two runs on the web too so It should be fine now).
Sorry to all of you, now all the medals should be obtainable!
Posted by Raeldor - July 25th, 2016
Hey, hello there!
Well, I got a little distracted this week so, no real progress on the game but I managed to get an extension running for GameMaker games being able to use medals. (old: It's not refined, I'll probably try to get it working without having to modify the code after compiling the game. Because if you put the "NG_connect();" function at the start of the game will crash if you dont modify it.)
Update: Well, well, I got home from work and I realised something dumb I did, so now you dont have to worry more now about modifying the final script of your game. :D
http://www.newgrounds.com/projects/games/1003065/preview
Original code used in the extension was made by Nutcasenightmare.
Posted by Raeldor - July 17th, 2016
Good sunday everyone!
I made a little progres on my next game TEGEM, really I wish I had more time to spend on making games, I made the basics for TEGEM, movement, autotiling (to make the levels faster), hazards and...
A mute button! I almost forgot to implement one.
Well, slowly making progress. Until next time everyone!
PD: Oh here is the title screen for you!
Posted by Raeldor - July 6th, 2016
Hey you all!
How are you? good.
Bad news. I stopped working on my platformer, the code ended made a mess. Too many bugs and weird exploits could be done. I was trying to replicate the mario bros style of platfomer, and almost succeeded. Maybe one day I try to upload it and you will see... And maybe on another day i debug the whole game and repurpose it.
But now...
Good news everyone! I'm starting a much simplier game to make, a top down skill-avoid maze like game. Since the code is a lot simplier than the platformer I will use this project to practice level design and difficulty curves.
Posted by Raeldor - June 27th, 2016
Hello again!
This weekend I tweaked my last game. I added the UFO that spawns, moves, and shoots. And lastly today I added the animation when thrusting the ship, it wasn't that difficult to add anyway but I forgot. difficult.
play it here: http://www.newgrounds.com/portal/view/676830
Posted by Raeldor - June 24th, 2016
Finally, I can publish HTML5 with GameMaker, so to not make you wait until I have my other project (The platfomer one) I'm publishing a demonstration i made following some tutorials, when i was learning to use some GameMaker functions, also i added sounds and music from 2 fantastic applications.
PD: With my platformer, I'm currently testing for bugs, and doing the audio as well, but still only has one level, and is taking me a lot of time. We'll see how it turns out.