It's a good start, but sounds and music can make a game look much more complete.
Also I think the enemies give you too much money and then you can plase so much turrets that i think the game bugs out and the bullets dont damage the enemies.
First, this isn't a point and click adventure, and while the gameplay is good I think you should correct that category and also I think that the resolution of the window is off, The game box should be taller I think the game scrolls weird.
The turn speed is too high and is already hard to get through the first choke point, I suggest to reduce the turn speed a little bit, at least on the first parts later on the pilot can be more drunk to make it more difficult.
Good concept for reloading, gives the feel of urge really, at first is a litlle uncomortable or anoying to get used to, but instead of swiping I put four fingers in a row and click it like a piano, In a mechanical keyboard it can get hard for your finger if you swipe. And having to understand to move before reloading because if you don't when you have the gun loaded you have to stay still to shoot. :S I don't know if that is intended but in the end i liked it.
Really, this is one of the few autorunners/endles runners that I enjoyed.
At first is frustrating, but when you get the hang of it then the game really gains a lot, and the music too because the first couple of notes can be very repeticious and anoying when the music starts over and over, but the track is really good!
Also I like the animation a lot it looks deceptively fluid (i mean in a good way).
Wow, This is a very good game, good concept, and fun to play!
It has creative level design, fun mechanics and awesome music. The aesthetic is simple but still good, maybe is the weakest part for me but that means nothing when the gameplay is so great!
Thanks for review :) Yeah, art is my weak part, but I'm in process of learning it better.
For a game made in one day and being your first attempt it's okay.
If you want feedback I suggest that the screens need to be bigger, rarley one can react to the alien, and also the door from where the player entered looks like is closed but the player can go through anyways, if you want to mark the entrance in some way maybe another way to draw it will be better than making the entrance grey.
This is verry bugged out, The screen is black and if you look at the web inspector, the game causes a lot of errors.
Hey, great platformer!
I like the story and the player monologue.
The platforming feels almost always good, but it has a bit of acceleration making the precision a little too hard in my opinion.
Anyways great game!
Great writing and good questions and points made!
This game isn't too heavy on the narrative so I was a bit irked by the script but it's good to hear people are enjoying it!
I like the idea and the unease that the game gives and I would like to see more content in it.
But I have to talk about the bad things too.
-The graphics are not coherent, the floor tiles have better resolution than everything else, and the character is the most noticable in that aspect. It would have been nice keep everything on the same pixel scale.
-The game is a good start but I think it really needs more interactions, and level complexity, the house is empty for the most part.
And finally about the performance, I didn't notice it, It runs well for me, maybe if i have a youtube video on the background the game slows a little. If you are concerned about that I'd recommend to check the global game settings on the GMS and tweak the texture pages option (in the HTML5 page)
Hi - Thanks for the very in-depth response! I appreciate it a lot! :)
I won't lie, I did rush this game more than I intended. I do plan on expanding on it though! Thanks for playing my game! :)
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